Phase 1: The Ideation & Concepting phase will typically generate ideas about dozens of game aspects and features. It will result in multiple possible game design, story and art avenues captured as notes and sketches.
Phase 2: The Product Definition phase formally initiates a client engagement or internal project and results in a more formal definition of the product, including product requirements, a summary of the game design, and an approximate budget.
Phase 3: In the 3rd Phase this definition is then fleshed out into a first draft of the Game Design Document and subsequently translated into a Technical Design. A detailed project plan is created that incorporates the feature development plans, scalability requirements and all of the creative asset production that will need to be developed and expanded upon over the course of the timeline.
Phase 4: Electrotank undertakes a rigorous multi-angle approach to arrive at a production plan, staffing plan and budget. Our team has experience planning productions spanning from two weeks to two years and budgets from $10,000 to $10 million. We typically seek input from multiple parties, drawing on the production experience of a half dozen leaders in order to appropriately plan a project.
Phase 5: Once the Game Design Document and Project Plan have been approved, the Development & Production phase begins. Development includes rapid prototyping, where functional prototypes are built quickly to allow for testing by the client team. Our development team utilizes a modified version of Agile methodology in producing games. This software development methodology enables the refinement of our clients’ product ideas and cultivates the creation of a game that represents target users’ interests. During the Development phase, the Game Design Document is revised typically through several iterations.
Phase 6: We typically perform Usablilty Testing on sections of our game at a “first playable” state to gather as much information as possible from players. Usability tests are repeated as often as schedule and budget allow.
Phase 7: Employing an adapted Agile methodology, our Core Game Development Phase is focused on delivering playable features with a minimal volume of ‘near final’ art and content, in four-week cycles.
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Phase 8: Alpha Testing & Iteration phase includes larger groups of players where we begin to see how richer social game play informs iteration of the design. The Game Design Document is revised as required in this process. Here we typically do a significant amount of performance testing and tuning to ensure that the game design choices support a high quality player experience.
Phase 9: Beta Testing & Iteration is typically the point at which the remaining feature changes are implemented. At the point when features are functioning to the satisfaction of players, our content team accelerates its production of 2D and 3D art and animation, writing and audio. At this stage, we begin significant load-testing to ensure that the environment will support the volume of concurrent players.
Phase 10: Launch is typically less of an ‘event’ for our games because they are already in use by hundreds if not thousands of players on the actual production environment. If a sudden spike in players is anticipated in conjunction with a specific marketing event, the environment is thoroughly load-tested to ensure that it is capable of handling the volume.
Phase 11: Post-Launch Production & Iteration is incredibly important. In developing new features, we typically create a substantial list of features, utilize A-B testing to rapidly test success with players, and then iterate on features that work best. Integrating new content and features regularly and seamlessly is essential to a game's success. We typically recommend a planned weekly downtime to build players’ psychological acceptance of any required time for updates.
There is extensive resource planning required in any design and implementation project, however, the game industry represents one of the more rapidly-changing environments in the technology industry today. Many companies would like to build game technologies but few game studios have the experience to manage the complex array of both art and architecture requirements that support true multi-player, multi-platform distribution. Electrotank Game Studio excels at this type of complicated project planning. Our project leads have a unique diversity of expertise across the range of industries that are converging into tomorrow’s social networks and game environments including broadcast TV and film, AAA console game productions, and browser and mobile gaming. Over the course of the last nine years of fast-paced production, these competencies have merged into what is now Electrotank Game Studio’s development process and the lessons learned over that time lie at the heart of our designs, implementation process and project plans.
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