Gathering Information (Unity)
I want to gather some information for my unity project.
If i understood correctly a electroserver looks like : Server->Zones->Rooms. Please correct me if im wrong.
Besides that i assume a very huge scale i would like to know the following.
I want it to be as seamless as possible:
The client loads 3x3 square of terrains. Each tile is managed on the server in a seperate room. But the client should recieve information from all 9 (like playerpos, items, ..) rooms.
For the rare occasion that a server would get full (xD) could you also connect to e.g. 3 servers concurrently?
For the unity part:
Is it possible to somehow use the scene created in unity on the server, for example to get spawn positions for items/players/nps or for ai interaction?
If it isnt, would a workaround like [Clients <-> Electroserver <-> Unity Server] with Geometry, AI, etc work?
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