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the client lag when to much message are send from the client
Hello , i got a probleme with my client unity 3d , when he send a lot ammount of message , he no manage any of receive message , so if my client send about 6 message per seconde for 3 seconde , he start to do Onpluginmessageevent only after the client stop sending message
and i want to know if it possible to stop print the RECV and SEND message in console ?
thanks for help
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