I was wondering what are the benefits of using electroserver over flash remoting.
Obviously in real time situations you would need to use electroserver but i was considering setting up some shared services across a number of games.
For example for a card game you have real time vs another player playing cards using electroserver, but you could then have a notification system in game that uses flash remoting via AMFPHP that is shared across all games. Maybe it tells you someone has posted on your facebook wall and other notifications, that dont require time sensitive communication.
Is this a bad idea? Can flash connect to electroserver and also make another net connection at the same time?
Theoretically i could setup 2 electroservers and have it connect to both, then use one as a shared-service electroserver but i think it would be more difficult and not sure if that would work.
I know zynga has used AMFPHP for flash remoting in some of their games and wondering if it would conflict with the electroserver messaging going on.