I have a working Unity 3 project (all code in C#, running on Windows 7) which connects to a ES5 lobby, accesses Room Variables, and passes EsObjects successfully.
However, when I attempt to debug the project, by starting MonoDevelop then hitting F5 (to launch and connect to a Unity Editor), my call to ElectroServer.Engine.Connect does not call back the delegate I've associated with ElectroServer.Engine.ConnectionResponse
It doesn't hang -- it just doesn't connect. But if I run the exact same project from inside Unity, it works consistently.
Has anyone else reported or encountered this problem? Or better yet, has anyone figured out how to make it work?
I like having a debugger... but I can't use it and connect to ElectroServer!


Reply With Quote
