View Full Version : need advice
fantasio
10-22-2004, 05:58 PM
hi there, glad i found his site.
i got a request from a client who wants a realtime capture the flag type multiplayer game.
this means, mission critical timing is needed to avoid the "sucker punch".
also since it's on a big website, i have to consider the option of around 50 games with 2 users, being played
simultaneously
now my questions:
how big is the server load ?
is this possible at all ?
peterblaze
10-22-2004, 10:52 PM
Hello fantasio,
welcome to the forum!!
50 games with 2 users
I'm not a server guru but it seems to me that it will be no huge server load,
Basically it depends on how big Your .swf movies are (when loading games to present User)
And on ES side You can optimize size of data passed to ES server.
In ES 3.6 there is a special kind of message: raw message.
It means that You can send data to server without xml formatting avoiding additional characters in data, white space, etc;
See topic:
ElectroServer.rawMessageReceived(message)
in ES documentation.
Here is general info from help file:
This is used by advanced users. Server-side plug-ins can be used to send messages of any format to a user. If the message is not of the typical ElectroServer XML protocol then this event is fired and the raw message is passed through.
This is mainly used for sending extremely condensed messages for real-time games.
regards,
Peter
jobem
10-25-2004, 09:25 PM
Hi Fantasio,
The success of this game would be mostly dependent on how well planned and designed it is. The server will definately not be a limiting factor with 50 games going, and we can assist you with the theory behind timing things well (there are good ways to handle that).
When you get to the level of having thousands of simultaneous users playing then you might see some performance hits, but that is dependent on the physical hardward. We have tested ElectroServer with over 5,000 simultaneous users.
Let us know if you have more questions!
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